Tuesday, December 22, 2015

SNAKE AND LADDER GAME

Snakes and Ladders is an ancient Indian board game regarded today as a worldwide classic. It is played between two or more players on a game board having numbered, griddle squares. A number of "ladders" and "snakes" are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece, according to die rolls, from the start (bottom square) to the finish (top square), helped or hindered by ladders and snakes respectively.

The game is a simple race contest based on sheer luck, and is popular with young children. The historic version had root in morality lessons, where a player's progression up the board represented a life journey complicated by virtues (ladders) and vices (snakes). A commercial version without morality lessons and published by Milton Bradley is named Chutes and Ladders.
Equipment
The size of the grid (most commonly 8×8, 10×10, or 12×12) varies from board to board, as does the exact arrangement of the snakes and ladders, with both factors affecting the duration of play. Each player is represented by a distinctly colored game piece token. A single die is rolled to determine random movement of a player's token in the traditional form of play.

History
Snakes and Ladders originated in India as part of a family of dice board games, that included Gyan chauper and pachisi (present-day Ludo and Parcheesi). The game made its way to England and was sold as "Snakes and Ladders", then the basic concept was introduced in the United States as Chutes and Ladders (an "improved new version of England's famous indoor sport"[3]) by game pioneer Milton Bradley in 1943.

Gyan chauper/Jnan chauper (game of wisdom), the version associated with the Jain philosophy encompassed the concepts like karma and Moksha.
The game was popular in ancient India by the name Moksha Patam. It was also associated with traditional Hindu philosophycontrasting karma and kama, or destiny and desire. It emphasized destiny, as opposed to games such as pachisi, which focused on life as a mixture of skill (free will) and luck. The underlying ideals of the game inspired a version introduced inVictorian England in 1892. The game has also been interpreted and used as a tool for teaching the effects of good deeds versus bad. The board was covered with symbolic images, the top featuring gods, angels, and majestic beings, while the rest of the board was covered with pictures of animals, flowers and people. The ladders represented virtues such as generosity, faith, and humility, while the snakes represented vices such as lust, anger, murder, and theft. The morality lesson of the game was that a person can attain salvation (Moksha) through doing good, whereas by doing evil one will inherit rebirth to lower forms of life. The number of ladders was less than the number of snakes as a reminder that a path of good is much more difficult to tread than a path of sins. Presumably, reaching the last square (number 100) represented the attainment of Moksha (spiritual liberation).
When the game was brought to England, the Indian virtues and vices were replaced by English ones in hopes of better reflecting Victorian doctrines of morality. Squares of Fulfillment, Grace and Success were accessible by ladders of Thrift, Penitence and Industry and snakes of Indulgence, Disobedience and Indolence caused one to end up in Illness, Disgrace and Poverty. While the Indian version of the game had snakes outnumbering ladders, the English counterpart was more forgiving as it contained each in the same amount.This concept of equality signifies the cultural ideal that for every sin one commits, there exists another chance at redemption.
The association of Britain’s Snakes and Ladders with India and gyan chauper began with the returning of colonial families from one of Britain’s most important imperial possessions, India. The décor and art of the early English boards of the 20th century reflect this relationship. By the 1940s, very few pictorial references to the Indian culture were found due to the economic demands of the war and the collapse of British rule in India Although the game’s sense of morality has lasted through the game’s generations, the physical allusions to religious and philosophical thought in the game as presented in Indian models appear to have all but faded. There has even been evidence of a possible Buddhist version of the game existing in India during the Pala-Sena time period.
In Andhra Pradesh, this game is popularly called Vaikunthapali or Paramapada Sopana Patam (the ladder to salvation) in Telugu. In Hindi, this game is calledSaanp aur Seedhi, Saanp Seedhi and Mokshapat.


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