The shake
hand grip is so-named because the racket is grasped as if one is performing a
handshake. Though it is sometimes referred to as the "tennis" or
"Western" grip, it bears no relation to the Western tennis grip, which was popularized on the West Coast of the United States in which the racket is rotated
90°, and played with the wrist turned so that on impact the knuckles face the
target. In table tennis,
"Western" refers to Western nations, for this is the grip that players native to Europe and
the Americas have almost exclusively employed.
The shake hand grip’s simplicity and versatility, coupled with the acceptance among top-level Chinese trainers that the European style of play should be emulated and trained against, has established it as a common grip even in China. Many world-class Asian players currently use the shake hand grip, and it is generally accepted that shake hands is easier to learn than penholder, allowing a broader range of playing styles both offensive and defensive.
Seemlier
The Seemlier
grip is named after the American table tennis champion Danny See miller, who used it. It is achieved by
placing your thumb and index finger on either side of the bottom of the racquet
head and holding the handle with the rest of your fingers. Since only one side
of the racquet is used to hit the ball, two contrasting rubber types can be
applied to the blade, offering the advantage of "twiddling" the
racket to fool the opponent. Seemlier paired inverted rubber with anti-spin
rubber; many players today combine inverted and long-pepped rubber. The grip is
considered exceptional for blocking, especially on the backhand side, and for
forehand loops of backspin balls. The Seemlier grip's popularity reached its
apex in 1983 when four of the United States' five participants in the World
Championships used it.
Offensive strokes
Hit
A direct hit
on the ball propelling it forward back to the opponent. This stroke differs
from speed drives in other racket sports like tennis because the racket is
primarily perpendicular to the direction of the stroke
and most of the energy applied to the ball results in speed rather than spin,
creating a shot that does not arc much, but is fast enough that it can be
difficult to return. A speed drive is used mostly for keeping the ball in play,
applying pressure on the opponent, and potentially opening up an opportunity
for a more powerful attack.
Loop
Perfected
during the 1960s the loop is essentially the reverse of the
speed drive. The racket is much more parallel to the direction of the stroke
("closed") and the racket thus grazes
the ball, resulting in a large amount of topspin. A good loop drive will arc
quite a bit, and once striking the opponent's side of the table will jump
forward, much like a kick serve in tennis.
Counter-hit
The
counter-hit is usually a counterattack against drives, normally high loop
drives. The racket is held closed and near to the ball, which is hit with a
short movement "off the bounce" (immediately after hitting the table)
so that the ball travels faster to the other side. A well-timed, accurate
counter-drive can be as effective as a smash.
Flick
When a
player tries to attack a ball that has not bounced beyond the edge of the
table, the player does not have the room to wind up in a backswing. The ball may still be attacked, however, and
the resulting shot is called a flip because the backswing is compressed into a
quick wrist action. A flip is not a single stroke and can resemble either a
loop drive or a loop in its characteristics. What identifies the stroke is that
the backswing is compressed into a short wrist flick.
Smash
The offensive
trump card is the smash. A player will typically execute a smash when his or
her opponent has returned a ball that bounces too high or too close to the net.
Smashing consists of using a
large backswing and rapid acceleration to impart as much speed on the ball as
possible. The goal of a smash is to get the ball to move so quickly that the
opponent simply cannot return it. Because the ball speed is the main aim of
this shot, often the spin on the ball is something other than topspin. Sidespin
can be used effectively with a smash to alter the ball's trajectory
significantly, although most intermediate players will smash the ball with
little or no spin. An offensive table tennis player will think of a rally as a
build-up to a winning smash.
Types of stroke
Defensive strokesPush
The push (or "slice" in Asia) is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. Against good players, it may be the worst option because the opponent will counter with a loop, putting the first player in a defensive position. Another response to pushing is flipping the ball when it is close to the net. Pushing can have advantages in some circumstances, such as when the opponent makes easy mistakes.
Chop
A chop is
the defensive, backspin counterpart to the offensive loop drive. A chop is
essentially a bigger, heavier push, taken well back from the table. The racket
face points primarily horizontally, perhaps a little bit upward, and the
direction of the stroke is straight down. The object of a defensive chop is to
match the topspin of the opponent's shot with backspin. A good chop will float
nearly horizontally back to the table, in some cases having so much backspin
that the ball actually rises.
Such a chop can be extremely
difficult to return due to its enormous amount of backspin. Some defensive
players can also impart no-spin or sidespin variations of the chop.
Block
The block is
a simple shot, but nonetheless can be devastating against an attacking
opponent. A block is executed by simply placing the racket in front of the ball
right after the ball bounces; thus, the ball rebounds back toward the opponent
with nearly as much energy as it came in with. This is not as easy as it
sounds, because the ball's spin, speed, and location all influence the correct
angle of a block. It is very possible for an opponent to execute a perfect
loop, drive, or smash, only to have the blocked shot come back at him just as
fast. Due to the power involved in offensive strokes, often an opponent simply
cannot recover quickly enough, and will be unable to return the blocked shot.
Blocks almost always produce the same spin as was received, many times topspin.
Depending on the spin of the ball, the block may be returned to an unexpected
side of the table. This may come to your advantage, as the opponent may not
expect this.
Lob
The
defensive lob is possibly the most impressive shot, since it propels the ball
about five metres in height, only to land on the opponent's side of the table
with great amounts of spin. To execute, a defensive player first backs-off the
table 4–6 meters; then, the stroke itself consists of lifting the ball to an
enormous height before it falls back to the opponent's side of the table. A lob
is inherently a creative shot, and can have nearly any kind of spin.
Top-quality players use this to their advantage in order to control the spin of
the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive lob could be more
difficult to return due to the unpredictability and heavy amounts of the spin
on the ball. Thus, though backed off the table by tens of feet and running to
reach the ball, a good defensive player can still win the point using good
lobs. However, at the professional level, lobbers will lose the point most of
the time, so the lob is not used unless it is really necessary.
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